The best place to start with this brief preview of my eventual review of Assassin’s Creed III is an apology. I received my review copy of the game last Friday. I had some time to play it over the weekend.
Unfortunately, the bulk of the Crave gaming staff is located on the eastern coast of the United States. More specifically, four of the Crave gaming writers live in the mid-Atlantic, close to the exact landing point of Hurricane Sandy. That means my playing time was extremely limited due to battening down hatches, stocking up on supplies and entertaining my one-year-old son.
So, sorry about mother nature and what she has wrought. Our full review of Assassin’s Creed III will come a bit later. For now, let’s talk about the onset of the game.
I’m only a few hours into the experience, and so far things have been a bit of a mixed bag. Without giving away too much, this adventure opens up in a way that I never expected. You won’t hop straight into a quest of climbing trees and hunting bears, which is what a lot of the trailers for this title have suggested.
The Revolutionary War, a centerpiece of the game’s marketing, is still several decades away. Instead, you’re playing an Assassin moving from London, across the Atlantic Ocean and into Boston. The whole experience is very disjointed at the onset.
In fact, so far, my entire experience with Assassin’s Creed III has been very disjointed. The opening hours of this game take you from place to place to place quickly, with white flashes and loading screens in between all the action. The experience is very broken up, and you’ll be asked to walk five feet (an exaggeration) between every cutscene.
That said, once the action is in motion, Assassin’s Creed III becomes a very promising beast. I’m assuming and hoping that the world opens up in a massive way once the lead Assassin switches.
The combat has been fun, the slow loading weaponry has been hilarious and the environments have been great. So far, Boston looks like a wonderful host to a portion of this Assassin’s campaign; however, it doesn’t feel too different from, say, Rome. The frontier, an element I’ve only barely experienced, seems vast.
I will say that I’ve hit several glitches in this game. Just before starting this write-up, I walked towards a haycart in order to hide. As I hit the site, I was flung way up in the air only to crash to my instant death. That’s one of many in only a few hours.
I’m so early on in this game that my impressions are exceptionally limited. I do know that this Assassin’s Creed has opened up more slowly than any other entries in the franchise. If that holds, I’m not sure I’ll like this experience. If the game spreads out and becomes as massive as it promised, it will be wonderful.