Tomb Raider Reboot Pushed Back to 2013

We're going to have to wait a little long to learn Lara's not-so-humble beginnings.

Erik Norrisby Erik Norris


It was just last week we received word that BioShock Infinite was getting delayed into 2013. It seems the Tomb Raider reboot shares the same fate.

In a post on the official Tomb Raider blog, Crystal Dynamics Studio Head, Darrel Gallagher, posted a message announcing the game’s delay and the reasoning behind it. You can read it in full below:

“When Crystal Dynamics first set out to reboot the Tomb Raider franchise, there were two goals that we were extremely passionate about. The first was to create a modern Tomb Raider game that would surprise and excite gamers. The second was to make this the best game of our careers, something we would be really proud to be a part of. We truly believe that we have something very special on our hands and we can’t wait to share it with you.

Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months, from Fall 2012 to the first quarter of 2013.

We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice and I guarantee it will be worth the wait. The game is looking amazing and we can’t wait to show it to everyone at E3 in a few weeks.”

We were really looking forward to the new Tomb Raider. We saw the game at last year’s E3 and it definitely impressed. While it’s nice to know the team as Crystal Dynamics will be attending this year’s E3 to show off what they’ve got so far, it’s also depressing to know we won’t get our hands on it until early next year.

Here’s hoping the delay is worth the wait. You know, kind of like it was for these titles.