Sad news, BioShock fans: BioShock Infinite has been delayed to February 26, 2013. Creative Director Ken Levine sent out a message this morning through Irrational Games’ PR channel explaining the decision to push back one of the most anticipated titles of this year. It’s for the same reason we hear all the time: fine-tuning.
While we are saddened to hear we won’t be enjoying the adventures of Booker DeWitt on Columbia this year, we can at least understand Irrational’s justification for the delay. This is their baby and they want to make it as perfect as they can before shipping.
Here’s Ken Levine’s note in full:
“When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”
BioShock Infinite was originally announced way back in August of 2010. This wait has been excruciatingly painful. We’re thinking about going into self-induced hibernation until February of next year. Will you join us?