BioShock Infinite Introduces New Mode With Dire Consequences

Welcome to Irrational Games’ version of “very, very hard mode.”

Erik Norrisby Erik Norris


Irrational Games is sending around a press release today announcing a brand-new mode for BioShock Infinite called “1999 Mode.” Essentially, 1999 Mode is the equivalent of “brutally hard” difficulty, forcing players to live with the choices they make in the game, no takesies-backsies.

Apparently, the mode was birthed out of a poll Irrational Games ran on their official site, asking fans what could make the BioShock Infinite experience better from an old school gamer’s perspective. The fans spoke, demanding permanent consequence to their actions.

“We want to give our oldest and most committed fans an option to go back to our roots,” said Ken Levine, Creative Director of Irrational Games. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.

“I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.”

1999 Mode will force BioShock Infinite players to smartly manage their weapons, power and health. Additionally, you’ll be greeted with a Game Over screen if you don’t have the resources to respawn. We’re having flashbacks to snagging ink ribbons in order to save in the original Resident Evil titles.

No word on if 1999 Mode is something you unlock by beating the game, or if it’s available right from the onset.