Valve is a company known for pushing the boundaries of the video game industry. They are oftentimes the ones leading the charge of technological advancement. But it seems the gaming industry can’t fully contain the aspirations of this shining white unicorn (my words, not their’s). Valve now plans to take their tools to the classroom.
Specifically, Valve wants to take a modified version of their Portal 2 physics toolset and share it with schools to make learning physics fun and educational at the same time. Students will be able to craft puzzles and then test them out with these tools, learning something important while essentially playing a video game. Valve, you tricky, yet ingenious bastards.
To go one step further, Valve is even offering teachers the chance to share their lesson plans with the company and Valve will craft puzzles specifically tailored to those blueprints.
"If you give us a lesson plan, we can give you a tool that allows kids to build content to lock down those lessons," said Valve’s Gabe Newell. "The number of times I solved problems about how fast will this be going at this time — how about if it's on the moon?
"It's a lot easier to get people excited about it [education] if they're on the moon and they get to throw the rock at the piece of glass that breaks the glass that lets all the robots fly out."
I know for a fact that if this was available to me in high school physics class, I would have paid a lot more attention. Hopefully this becomes a thing of reality quickly and Valve can continue on their course for world domination through the front of educating our nation’s youth. I’m on to you, Valve. I know your end game. But to be fair, it’s a beautiful end game that means you’ll be making Aperture Science not just a thing of fiction.